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The Magnus Archives Game

The goal of this project is to create a simple game layer in Unreal. The character is Jonathan Sims

A little update on my Magnus Archives game using Unreal Engine 4 and Metahuman

hero asset texturing

hero asset texturing

using Shave and a Haircut for grooming

using Shave and a Haircut for grooming

Setting up the albedo layer in Substance Painter

Setting up the albedo layer in Substance Painter

Back in Zbrush to tweak the details

Back in Zbrush to tweak the details

I used Mari to project levels of details from a Texture XYZ map

I used Mari to project levels of details from a Texture XYZ map

Clothing creation in Marvelous Designer

Clothing creation in Marvelous Designer

initial sculpt

initial sculpt

test set-up in Unreal

test set-up in Unreal

building trim sheets for interior

building trim sheets for interior