The goal of this project is to create a simple game layer in Unreal. The character is Jonathan Sims
A little update on my Magnus Archives game using Unreal Engine 4 and Metahuman
hero asset texturing
using Shave and a Haircut for grooming
Setting up the albedo layer in Substance Painter
Back in Zbrush to tweak the details
I used Mari to project levels of details from a Texture XYZ map
Clothing creation in Marvelous Designer
initial sculpt
test set-up in Unreal
building trim sheets for interior